// ------------------------------------------------------ Naming ------------------------------------------------------
Name TK-208 Dmitri Donskoi
ShortName Dmitri
ItemID 7464
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon IconDmitri
Model monolith.Akula
Texture SkinAkula
//Third Person Camera Distance
CameraDistance 40.0
// ------------------------------------------------------ Movement ------------------------------------------------------
//Throttle
MaxThrottle 0.5
MaxNegativeThrottle 0.4
//Steering modifiers
TurnLeftSpeed 1.1
TurnRightSpeed 1.1
Drag 10.0
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.0
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
WheelPosition 0 -302 -5 -48
WheelPosition 1 -302 -5 48
WheelPosition 2 300 -5 48
WheelPosition 3 300 -5 -48
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive false
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Shell
Secondary Shell
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 10
ShootDelaySecondary 90
//Whether to alternate or fire all together
AlternatePrimary True
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 456 -4 21 core 
ShootPointPrimary 456 -4 24 core 
ShootPointPrimary 456 -4 -21 core 
ShootPointPrimary 456 -4 -24 core 
ShootPointSecondary 700 35 -10 core ShipHorn
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 6
AllowAllAmmo False
AddAmmo ModernTorpedo
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 2000
// ------------------------------------------------------ Passengers --------80--------------------------------------------
Driver -30 41 5 -2 2 0 0
Passengers 1
Passenger 1 139 -7 0 core -360 360 80 100 VLS PassengerGun1
GunOrigin 1 139 20 0

// ------------------------------------------------------- Sounds -------------------------------------------------------
StartSound ModernEngine
StartSoundLength 30
EngineSound ModernEngine
EngineSoundLength 5
ShootSoundPrimary 12cmFire
ShootSoundSecondary ModernHorn
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 350 FleetFuel 130 FleetAmmo 300 FleetSteel 30 FleetAluminum
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 8 red
AddDye 24 gray
//Health and collision
SetupPart core 12000 -320 -84 -60 720 90 120
BulletDetection 10
ModelScale 3.0
Description Akula class nuclear submarine
Boat
PlaceableOnLand False
PlaceableOnWater True
FloatOnWater True
WheelStepHeight 0
Buoyancy 0.08
CollisionPoint -102 -32 -48 core
CollisionPoint -102 -32 48 core
CollisionPoint -300 -32 -24 core
CollisionPoint -300 -32 24 core
CollisionPoint -102 -32 -24 core
CollisionPoint -102 -32 24 core
CollisionPoint -500 -32 -48 core
CollisionPoint -500 -32 48 core
CollisionPoint 100 -32 -48 core
CollisionPoint 100 -32 48 core
CollisionPoint -300 -32 -24 core
CollisionPoint -300 -32 24 core
CollisionPoint 102 -32 -24 core
CollisionPoint 102 -32 24 core
CollisionPoint -500 -32 -50 core
CollisionPoint -500 -32 50 core
CollisionPoint 300 -32 -48 core
CollisionPoint 300 -32 48 core
CollisionPoint 302 -32 -24 core
CollisionPoint 302 -32 24 core
CollisionPoint 400 -32 -48 core
CollisionPoint 400 -32 48 core
CollisionPoint 200 -32 -48 core
CollisionPoint 200 -32 48 core
CollisionPoint 400 -32 -24 core
CollisionPoint 400 -32 24 core
CollisionPoint 202 -32 -24 core
CollisionPoint 202 -32 24 core

BulletSpeed 3
BulletSpread 1